Survive the chaos in this card themed casual bullet hell roguelike twin stick shooter for mobile, desktop, and the web!

Controls

  • Movement: WASD or hold right mouse button
  • Aim: arrow keys or mouse
  • Shoot: left click or space
  • Switch between active cards: 1, 2, or 3
  • Reset after death: R
  • Pause: escape or p
  • Choose powerup/card: 8, 9, 0 or click on powerup/card
  • Swap: Enter (or click button)
  • Discard all: backspace/delete or click button
  • Toggle auto shoot: Q (off by default)
  • Toggle music: M (on by default)

Mobile Controls

  • Note: might need auto rotate on (game works best in landscape mode)
  • Movement: left screen joystick
  • Aim: right screen joystick
  • Switch between active cards: touch card
  • Pause: touch top left corner of screen (touch anywhere to unpause)
  • Choose powerup/card: touch powerup/card
  • Swap: touch swap button
  • Discard all: touch discard all button
  • Reset after death: touch screen anywhere

Extra Mechanics

  • Damage
    • Joker => 50% chance to one shot (8 sec)
    • Ace => one shot (20 sec)
    • Face => 2 * the "number" value of the card (0.5 sec)
    • Else => number value of card (0.2 sec)
  • Score and XP
    • 1 per enemy killed
  • There is a movement speed penalty while shooting

Powerups

Powerups can stack and are calculated independently (even for 2 of the same time of powerup). You get a choice of a new card every level up and a card buff every time you kill a super enemy.

Card Buffs

  • Blue 1: Diamonds pierce one additional enemy
  • Blue 2: Hearts have 2% chance to heal 1 hp (won't increase max hp)
  • Blue 3: Clubs stun for 0.1 seconds
  • Blue 4: Spades have 33% chance to double damage

Credit

Download

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Click download now to get access to the following files:

House of Cards - Windows Build.zip 47 MB
House of Cards - Linux and MacOS Build.zip 49 MB
House of Cards - Web Build.zip 48 MB

Comments

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(-1)

Fun game, but the "ace => one shot" from the description doesn't work, at least I interpreted that as "ace kills in one shot" which doesn't work.

Also, because you can shoot so quickly and bullets do so little damage, there is not much reason to play "tactically". I just spam shoot bullets at enemies. Maybe if individual cards dealed more damage, and you shot way slower, and the joker healed more, there would be an actual good reason to play tactically and watch what you're shooting.

(-1)

Like, having red and black enemies and the red cards do more damage to red enemies and black cards to black enemies or something like that. Making the card make an actual difference.

Thanks for the feedback! One small note: the Ace does not one shot super enemies (the purple ones).

(+1)

Very good game